﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AutoChess
{
    public class HeroNone : Yunchang.FsmStateBase<HeroBehaviourState>
    {
        public HeroNone(HeroBehaviourState stateType, HeroBehaviourCtr controller) : base(stateType, controller)
        {
        }
    }
}
